![]() This will also disable the fireball / ice bomb attack. The Freeze Bellowback will explode and deal freeze damage. The Freeze Bellowback is vulnerable to Fire.ĭestroy this to cause a massive explosion and deal high damage to the Fire Bellowback. The entire Fire Bellowback is vulnerable to Freeze Damage. Lobs balls of fire or ice that blanket their landing spot in flames / frost and deal explosive damage on impact. Sprays a wide arc of fire or chillwater ice across the area in front of it. Hunters are advised to attempt to tackle a Fire/Freeze bellowback alone, and focus on destroying the cargo sac / gullet to avoid taking elemental damage. Override codes are found within Cauldron RHO. ![]() Weakness: Tear This component powers the shield, removing it disables this function. ![]() Weakness: Tear Removing this component disables ranged electronic attacks. Hitting this area with a shock arrow will disable all electric abilities (Shield, Lightning Shot, Electric Blast) and shocks anything in a nearby radius. Weakness: ShockExposed area on the underside of the main chassis. Walker leaps forwards towards a target, inflicting damage with its body and Generates a large shield, protecting it against incoming projectile damage. Walker will build up a powerful electric shock, discharged from the generator on it's belly. Swipes and clasps with large claw appendage, deals signifigant damage. Launches shock charges that carpet an area in harmful electric current. Hunters should target the Shell-Walker's rear power generator before engaging directly, then focus on destroying the shield claw before anything else. These large cargo-bots may appear docile, but are outfitted with a considerable array of offensive and defensive technology. Weakness: Shock, Tear Shoot with Shock Arrows to trigger large explosion that electrifies anything nearby.ĭestroying this component will trigger an explosion, damaging anything nearby and disabling the Tramplers fire-based attacks. Weakness: Tear Removing these will disable to rock throw and lessen the damage of the Trampler's melee attacks. Hunters should first disable the large processing unit on their undersides to disable their AoE fire attacks, then either use TearBlast arrows to remove the large horns or tie the beast down with the Ropecaster to deal damage.Īfter charging its central processor, the Trampler discharges a massive blast of heat that burns anything within in the detonation radius.īowing it's head and igniting it's processor, the Trampler charges ahead and around its enemies, leaving a flaming trail in it's wake.ĭigging into the earth with it's horns, the Trampler launches super-heated chunks of earth and rock at it's opponents. These mid-size machines are usually found in packs and not to be engaged without a sizeable arsenal at ones disposal. Override codes can be found in Cauldron RHO. Weakness: Tear Remove this component to disable the Longleg's ability to call for nearby reinforcements.ĭestroying these small motors will eliminate the Longleg's ability to perform a Charge attack. Destroying this will usually also destroy a Longlegs wing motors. Sac of compressed air that causes a large explosion that damages anything nearby. The large antennae on it's head can be used to recruit nearby machines to defend itself. Propelling itself into the air, the Longleg dashes forward and slams into its foes for extra damage. Longlegs will use their powerful legs for kick attacks.Ī deafening explosion of compressed air the deals moderate damage and disorients its targets. ![]() Hunters are recommended to first disable the antennae from a stealthy vantage point, then target the concussion sac to deal massive damage and simultaneously disable the wings when it explodes. They often appear as solitary hunters or traveling in small groups with other herd-like units such as Broadheads or Striders. This large avian-esque machine is far more deadly than it looks.
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